Overwatch 2’s new hero, the dual-minigun-wielding Samoan tank Mauga, formally launched earlier this week with the sport’s eighth season. Earlier than that, Blizzard Leisure added Mauga to the roster for an early preview weekend, which coincided with this yr’s BlizzCon.
Mauga’s early entry weekend was greater than only a enjoyable shock for Overwatch followers; it was additionally a take a look at for Blizzard. The tank hero was buffed, debugged, and tweaked in response to that hero preview, leading to a extra highly effective (and hopefully balanced) addition to the sport’s hero lineup.
Lead hero designer Alec Dawson mentioned in an interview with Polygon forward of Mauga’s launch that the Overwatch growth crew hopes to do comparable participant assessments with future heroes. Dawson additionally talked about a few of the classes discovered throughout Mauga’s preview weekend, and the way the Overwatch crew is evolving its method to including new heroes to the sport.
This interview has been edited and condensed for readability.
Polygon: For Mauga, you probably did a form of unprecedented take a look at of a brand new hero almost a month prematurely of their launch. Are you able to inform me about what led to the choice to try this?
Alec Dawson: In case you take a look at the crew general, and the way we’ve been attempting to deal with growth over the course of the final [couple] years, it’s actually been to open up much more of it, interact extra with the neighborhood, and attempt to ensure that relationship is as clear as potential. With Mauga specifically, we had a chance: BlizzCon was coming again. We needed to do one thing large, particularly for all the oldsters at house, and we thought it’d be a good time to point out them Mauga early, and likewise acquire suggestions on Mauga earlier than he truly will get launched as effectively.
We expect it’s one thing that labored out rather well, and we’re wanting ahead to do it sooner or later once more with future heroes.
How did it go?
I feel general we have been actually pleased with the weekend, and there have been some issues we needed to tune up, particularly round Mauga’s survivability. We noticed when he will get in there, will get in shut and is in the correct state of affairs, he may be extremely deadly. We noticed gamers using his ult very effectively early on, too. However there have been some issues on the survivability entrance, when it comes to his frontline presence — being a tank. So we upped that [survivability] earlier than launch. There have been even small bugs that we have been capable of catch, particularly with how shortly he was setting enemies on fireplace. So we’re capable of repair that and get that sorted. We additionally bought to see that first-time person expertise throughout hundreds of thousands of gamers [and] how they’re taking part in with Mauga, what have been a few of the shortcomings there.
One of many greatest issues was Overrun, and gamers not feeling as succesful with this skill the place he runs at you after which he jumps up and does the massive, large stomp.
Once we take a look at all of it, Mauga’s efficiency over the weekend, clearly it was in a really totally different construction than we’re used to. However we need to ensure that these [new hero] releases launch on the facet of sturdy and ensuring these launches may be as thrilling as potential. Be certain they’re making up for a few of the time that you will have on heroes that you just’ve been taking part in for a whole lot or 1000’s of hours, that your first-time expertise isn’t gonna be one thing that’s detrimental to the remainder of your crew, one thing that you may decide up fairly fast.
Occupied with the addition of Lifeweaver in season 4 and the way numerous adjustments have been rolled out, when it comes to his therapeutic and and harm output over the next weeks, it appears you’ve additionally actually buffed Mauga shortly. If you put in a brand new hero like this, what’s your consolation stage with the place they’re? You actually don’t know hundreds of thousands of persons are thrown at it, proper?
I feel previously we’ve been conservative about sure issues. And there are nonetheless issues we’ll be conservative about, particularly gameplay mechanics. With the preview we have been a bit of conservative on how a lot maintain we have been giving Mauga, as a result of an excessive amount of maintain can simply really feel like, Hey, this character isn’t going to die. I feel we’ll even be conservative sooner or later, if you understand we’re making a second Widowmaker, for instance — some kind of sniper, or one-shot mechanic. Issues like that we’ll be a bit of softer on.
With Lifeweaver specifically, we knew there was numerous therapeutic within the package, and we knew there have been additionally stuff you’re taking away some participant company out of your teammates [with Life Grip and Petal Platform]. These are a few of the issues we’re a bit extra conservative on at launch as a result of we knew these are going to be a few of the ache factors. However general we noticed we might have gone a bit of bit extra aggressive for Lifeweaver’s launch. Since then, we’ve discovered plenty of issues about how we need to launch heroes and the way we need to launch them. Doing these previews is simply one other step in that studying.
Beforehand, the hero stability cadence was seasonal and midseason changes, and clearly you’ll patch issues if there was one thing outstandingly damaged. How how have you ever and the crew adjusted your response window to balancing heroes?
I feel with a hero launch, or perhaps a hero rework, we need to be very lively into that first week to 2 weeks. With Roadhog, it was by the tip of the week we had buffs prepared for Roadhog to go [out]. So we wanna be very responsive, and if there’s anything that’s, like, excellent, we’re gonna are available in and make any changes that should be made.
Talking of BlizzCon, I do know it’s early to speak concerning the subsequent Overwatch hero, Enterprise, however I needed to see what sort of suggestions you bought to that hero’s reveal and the way you’ve been ingesting that when it comes to persevering with work.
Loads of work has occurred since that video clip was recorded, so it’s actually attention-grabbing to look again; that was some time in the past after we did that playtest. But it surely’s simply been thrilling for the crew. We noticed fan artwork go up in every single place, and numerous pleasure round Enterprise, and simply individuals speaking about them as the following harm hero for 2024. That was actually invigorating for the entire crew.
What we confirmed of gameplay was so brief, so there’s not essentially a ton to remove from what individuals noticed. On the identical time we noticed pleasure, and that for us was actually nice to see, and makes us really feel rather a lot higher about how early we are able to present a few of these issues. As a result of I feel it’s gonna be one thing that we proceed to do as effectively.
Mauga clearly got here with BlizzCon, however say you do a hero take a look at for Enterprise. Do you’ve got a way of if you would roll that out?
We’re nonetheless determining the precise timeline for it. I feel you possibly can count on someplace in that month beforehand, the place it offers us sufficient time to make changes earlier than the launch and is shut sufficient the place [it aligns with] different groups engaged on a hero. These are nonetheless some conversations we’re having on the crew [in] precisely how we need to execute on that. However we all know we need to do it.