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Mortal Kombat 1’s December Replace Is Out At present, Right here Are The Full Patch Notes


Mortal Kombat 1
Picture: NetherRealm

This week marks the “early entry” arrival of Quan Chi in Mortal Kombat 1. That is the second DLC character within the Kombat Pack and follows on from the discharge of Omni Man. EventHubs has additionally confirmed the Kameo Fighter on this replace (Khameleon) will likely be arriving sooner or later in January 2024.

Along with all of this, Mortal Kombat 1 has at present kicked off its third season (centered on Sub-Zero), and it has launched a brand new replace as nicely. Listed here are the total patch notes, which additionally covers the most recent replace for the Nintendo Swap model of the sport:

Mortal Kombat 1 Patch Notes – PS5, XSX, Swap and PC | 12/14/2023

DECEMBER UPDATE

  • Transfer checklist corrections & Localization fixes
  • AI changes & enhancements
  • Enhancements to Display Reader & Textual content to Speech performance
  • Visible enhancements to a number of Brutalities
  • Added Quan Chi Roster Character
  • Added Khameleon Kameo Character (Obtainable 1/16/24)
  • Added Slay Bells Finisher, out there in Seasonal Fatality Bundle
  • Added Winter Wonderland Variant to The Gateway Enviornment, out there without spending a dime to all gamers
  • Added Vacation skins for Kitana, Basic Shao, and Reptile
  • Rounds to Win can now be elevated to five in Gameplay Settings
  • Adjusted ticking sound results Audio when timer is under 10 in a spherical
  • Mounted uncommon fabric physics difficulty that would happen when switching fighters on Character Choose display
  • Mounted a uncommon difficulty the place tagged strikes that would incorrectly displayed after speedy participant inputs
  • Challenges are now not highlighted for DLC characters that aren’t unlocked
  • Mounted points that would trigger some Brutalities to not set off if the assault interrupts a Deadly Blow or armored assault
  • Mounted a uncommon difficulty that would trigger Event Mode to turn out to be unresponsive when loading a match if Enviornment Choose is turned off in Event Settings
  • Mounted uncommon crashes that would happen by signing out of profiles at particular timing
  • Mounted a uncommon difficulty the place AI may get caught ducking after dodging sure assaults
  • Mounted a problem that would trigger edited Kontrols in an area match as participant 2 to generally not apply till after the match is restarted
  • Mounted visible points when a participant is hit by Story Mode Boss model of Shang Tsung’s Injection
  • Mounted a uncommon difficulty that would trigger playback errors on Replays
  • Mounted situations that would trigger visible points, unresponsiveness, or crashes when enjoying varied modes whereas the sport is putting in
  • Adjusted well being values throughout remaining battle of Chapter 15 of Story Mode to all the time be at 1000 well being regardless of which character was chosen
  • Mounted a uncommon difficulty that would trigger harm scaling to reset if an opponent is hit by sure Kameo Ambush assaults at similar body the Essential Fighter was recovering from performing sure assaults
  • Mounted difficulty may trigger observe up assaults to not be carried out in the event you hit a Essential Fighter & a Kameo on the similar time
  • Mounted uncommon face animation points that would occur throughout Tie Spherical, Match Prolonged, or when a spherical win occurs from a commerce
  • Mounted difficulty that was inflicting lengthy lasting visible results (e.g. Tremor Crystal Armor) to turn out to be erroneously hidden when particular cancelling sure strikes
  • Mounted difficulty that would trigger some mirrored projectiles to have the ability to hit a number of characters
  • Mounted a uncommon difficulty the place inputting a Kameo Ambush Assault & Deadly Blow at particular timing may trigger an assault interruption to happen

  • Throughout Ranked Matchmaking you at the moment are introduced with details about the match reference to the choice to say no earlier than continuing
  • Mounted a number of points that would result in the sport to turn out to be unresponsive whereas in King of the Hill on-line mode
  • Mounted a problem the place incorrect stats may very well be reported for a match if each gamers give up a Kombat League match on the similar time
  • Mounted difficulty that would trigger Ranked stats to generally incorrectly show inside Kareer Stats
  • Kameos will now not generally flash as in the event that they had been hit when a Quitality happens

  • Mounted visible difficulty with Exploding Demon generally disappearing immediately when defeated
  • Mounted visible points with Omni-Man’s cape & Nitara’s wings when coming into & leaving portals
  • Mounted visible obstruction that happens when ending “Cover” Encounter in Shang Tsung’s Laboratory
  • Mounted points that would happen when repeatedly altering speeds whereas transferring on stairs
  • Mounted visible points that would happen when touring from Shang Tsung’s Laboratory to Tarkatan Colony
  • Talismans can now be used throughout End Him / End Her
  • Mounted a uncommon difficulty with Endurance fights that would generally trigger the subsequent opponent to seem at an incorrect location
  • Mounted difficulty that would trigger dashes to go within the fallacious course throughout some Survival & Boss Encounters
  • Adjusted how Darkish Display modifier capabilities throughout Deadly Blow cinematic
  • Mounted Talisman “A Actual Opener” additionally disabling use of Deadly Blow
  • Mounted Talisman tutorial makes use of generally counting in direction of Achievements & Trophies
  • Mounted Flawless Victories in a single spherical fights being counted as a Double Flawless
  • Changes to technology of Gateway Mesa & different dynamic Towers

  • Reset in Follow Mode whereas Tremendous Meter setting is FULL will now not play meter achieve sound impact
  • Follow Mode HUD Body Information will now be appropriately displayed when an assault is Upblocked
  • Resetting to Defaults whereas in Follow Mode -> Opponent Kind or Follow Settings will now not generally transfer the cursor to the highest choice
  • Mounted a number of strikes not displaying appropriate values for Follow Mode HUD Body Information
  • Getup Assault & Reversal Assault fields will now not generally be clean when a Playback Recording is in progress
  • Added Present HUD Choice to Follow Settings
  • Added Tremendous Fill Quantity Choice to Follow Settings
  • Added Shang Tsung Character Choice to start out in Younger & Outdated kinds in Follow Settings
  • Mounted difficulty that would generally trigger incorrect harm numbers to seem in Follow Mode if the opponent is ready to low well being

  • Essential Fighters
    • Baraka
      • Mounted incorrect animation occurring if opponent is hit by (Air) Enhanced Blade Sparks and doesn’t carry out any actions after wakeup
    • Basic Shao
      • Mounted planted Axe showing within the background briefly when Basic Shao is hit by sure assaults
      • Adjusted Audio when Fury Strikes (Entrance Punch, Again Punch) hits
    • Geras
      • Mounted a uncommon difficulty that would trigger Geras to not teleport after hitting a Essential Fighter & Kameo with Inevitable on the similar time
    • Havik
      • Mounted incorrect animation occurring if opponent is hit by Enhanced Serving to Hand and doesn’t carry out any actions after wakeup
    • Johnny Cage
      • When Present Off Parry happens, combo harm scaling is now not reset & appropriately utilized
      • Mounted a uncommon difficulty with Deadly Blow which may trigger his Kameo to turn out to be caught on display if interrupted by Reiko’s Enhanced Murderer Throwing Stars with particular timing
    • Kenshi
      • Mounted visible difficulty that would trigger sword clipping when utilizing Towards Throw with Kano Kameo or Scorpion Kameo
    • Kitana
      • Mounted visible difficulty that would trigger fan clipping when utilizing Towards Throw with Kano Kameo or Scorpion Kameo
    • Kung Lao
      • Adjusted invulnerability window after the assault of Deadly Blow efficiently hits
    • Li Mei
      • Interrupting Sky Lantern at a particular timing will now not generally enable two lanterns to be energetic on the similar time
    • Liu Kang
      • Mounted uncommon visible points that would happen when Dragon Tail is mirrored
    • Mileena
      • Mounted a uncommon difficulty that would enable Teleport Down to maneuver Mileena outdoors the utmost distance between gamers in sure circumstances
    • Nitara
      • Mounted a uncommon difficulty that would trigger recreation to seem unresponsive for a short while when performing Style of Blood Brutality
      • Mounted a uncommon difficulty that would trigger (Air) Darkish Plunge hit animation to stall within the air briefly
      • Mounted Bloody Bolt sound utilizing fallacious audio channel when close to corners
      • Mounted uncommon visible points that would happen with Wings when a Brutality is carried out on Nitara
    • Raiden
      • Adjusted invulnerability window after the assault of Deadly Blow efficiently hits
    • Rain
      • Adjusted gravity scaling on Rain God when it used for the primary time in a combo
      • Performing Sektor Kameo Up Rocket will now not generally destroy Water Protect
    • Reiko
      • Mounted Charging Ache & Ache Knee restoration altering if the opponent has a Kameo was performing sure actions
    • Reptile
      • Mounted difficulty that would trigger Sprint Assault follow-up assault to overlook towards an opponent close to the sting of the Enviornment
      • Devastating Blow (Away + Again Punch) when held can now be cancelled into Kameo Summon Assault
      • Sprint Assault follow-up assault now not permits Auto Block
      • Pressure Ball will now not generally have the ability to hit Sub-Zero’s Ice Klone Cost after it has disappeared
      • Distance Between Fighters Audio Accessibility setting now works appropriately with Invisibility
    • Shang Tsung
      • Mounted uncommon visible points that would happen when profitable a match whereas morphed into the opponent
    • Sindel
      • (Air) Levitate will now not generally be disabled for an prolonged interval if a Breaker is used on Sindel in particular conditions
      • Mounted difficulty with opponent getting caught for a brief period after performing a Breaker towards Kartwheel whereas in a nook
      • Mounted difficulty that allowed for End Him / End Her to turn out to be prolonged previous the time restrict by repeatedly utilizing (Air) Levitate in a combo
      • Mounted a uncommon scenario the place combo counter may very well be reset throughout Breaker Denied
      • Mounted difficulty that would trigger extreme sliding to happen if particular strikes are carried out at particular timing after touchdown from (Air) Levitate Cancel
      • Kameo Meter HUD will change coloration when Sindel takes management of the opponent’s Kameo utilizing Enhanced Queens Command
    • Smoke
      • Mounted a uncommon difficulty that would trigger Enhanced Smoke Bomb to not carry out the ultimate assault when its armor was damaged with particular timing
    • Sub-Zero
      • Spinal Faucet (Again + Again Punch) now cancels 1 body earlier and has 1 extra energetic body on second assault
      • Enhanced Ice Klone can now be carried out for 1 bar of Meter & then additional Enhanced to go away 2 further Klones for a further bar of Meter, in any other case leaving only one Klone that lasts for an extended time
    • Tanya
      • Mounted incorrect animation occurring if opponent is hit by (Air) Enhanced Heavenly Hand and doesn’t carry out any actions after wakeup
      • Mounted audio panning points that would happen when Again Throw was used close to some edges of Arenas
    • Omni-Man
      • Adjusted invulnerability window after the assault of Deadly Blow efficiently hits
      • Mounted a uncommon difficulty that would trigger the opponent to immediately get better whereas blocking when utilizing a Kameo Ambush & Invincible Rush or Giblet Maker on the similar time beneath sure circumstances
      • Mounted difficulty that would trigger the opponent to be pushed when utilizing (Air) Fly Away when at full display
      • Mounted difficulty that would stop Kameo Ambushes from executing if the button was pressed a number of instances whereas utilizing Viltrumite Stance
      • Mounted a uncommon visible difficulty the place Omni-Man may briefly seem at an incorrect location after utilizing Invincible Rush
      • Viltrumite Stance Air Teleport Towards & Air Cancel Inputs at the moment are the identical as the bottom variations
      • Viltrumite Stance can now not generally linger for prolonged period when the spherical is over
      • Holding Ahead when Viltrumite Stance period runs out will now not Teleport In the direction of to happen as an alternative of Cancel
      • Mounted Honorable Dying remaining assault not working appropriately in some lengthy juggle combos close to the sting of the Enviornment
      • Mounted incorrect animation occurring if the Honorable Dying follow-up assault doesn’t hit the opponent
      • Mounted a number of visible points that would happen when Invincible Rush hits a Kameo
      • Interrupting Again Throw at sure timing will now not generally trigger the digicam to have a look at Omni-Man very excessive within the air
      • Giblet Maker Brutality will now not generally use the fallacious blood coloration
      • Mounted a number of conditions that would trigger incorrect face animations to happen
  • Kameo Fighters
    • Cyrax (Kameo)
      • Cyber Internet now drains meter from the opponent whereas they’re trapped till they’re hit or launched
      • Cyber Internet now not does an alternate hit response when completed as a Wakeup or Reversal
    • Darrius (Kameo)
      • Added Heelturn (Down + R1), a brand new Ambush Assault that may solely be carried out when the opponent is knocked down or about to land after being hit
      • Eat Dust can now be delayed for a barely longer period
      • After executing The Double Whammy, the recharge delay is barely shorter & the recharge charge has been elevated
      • After executing Double Daegon Kick, the recharge delay is barely shorter & the recharge charge has been elevated
      • After executing Tornado Kicks, the recharge delay is shorter
      • After executing Volleyballistic, the recharge charge has been elevated
    • Frost (Kameo)
      • Snow Flakes now begins touring 10 frames sooner, lasts for 20 extra frames, & had its collision barely adjusted
    • Goro (Kameo)
      • After executing Punch Stroll, the recharge delay is barely longer & the recharge charge has been elevated
      • The third hit of Punch Stroll now recovers 5 frames sooner & causes 10 extra frames of blockstun with elevated pushback on block
      • Punch Stroll now not has an prolonged restoration for the Essential Fighter if Goro is interrupted
    • Kano (Kameo)
      • Eye Laser is now a Mid (was Excessive), does 10 extra harm & does elevated harm on block
      • Mounted a uncommon difficulty that would trigger Eye Laser startup to not work appropriately within the nook
    • Kung Lao (Kameo)
      • Elevated Buzz Noticed Essential Fighter restoration on block by 5 frames
    • Motaro (Kameo)
      • After executing Mirror & Transferring Mirror, the recharge charge has been elevated
      • After executing Tail Shot, the recharge delay is barely shorter & the recharge charge has been elevated
      • Adjusted Tail Shot collision measurement & it now causes 10 extra frames of blockstun with elevated pushback on block
    • Sareena (Kameo)
      • Kia’s Blades will now not generally nonetheless return after they’re destroyed
    • Scorpion (Kameo)
      • After executing Get Over Right here, the recharge delay is barely shorter & the recharge charge has been elevated
      • Hell Blades recovers 16 frames sooner on block & 5 frames sooner on miss
    • Sektor (Kameo)
      • Flame Thrower first hit begins up 5 frames sooner & has 10 extra frames of blockstun with much less pushback on block
      • Flame Thrower second hit now has has Upblock vulnerability, comes out on block or miss, & has 10 extra frames of blockstun with elevated pushback on block
    • Shujinko (Kameo)
      • Elevated base well being worth to 400 (from 300)
      • Mimic Smoke Invisibility will now not generally not be eliminated if hit throughout sure timing throughout activation
      • Shujinko will now not have the ability to cross by the opponent within the Kenshi & Shujinko mirror match when Kopy Kat is utilized by each gamers on the similar time
      • Mounted incorrect hit response getting used when Omni-Man Kopy Kat is interrupted
      • The Kameo Meter HUD will change coloration when Shujinko is morphed into the opponent’s Kameo vs Shang Tsung
    • Sonya (Kameo)
      • Leg Seize now has Upblock vulnerability & recovers 18 frames sooner on block or miss
      • Power Rings is now hits Mid, has barely elevated harm scaling, & Elevated Essential Fighter restoration on block by 5 frames
      • Power Rings when absolutely charged has a unique hit response with barely elevated harm scaling
    • Stryker (Kameo)
      • Mounted visible difficulty with Kuffed that would happen when hitting an opponent at most vary from Essential Fighter or close to the sting of the Enviornment
    • Tremor (Kameo)
      • Elevated base well being worth to 400 (from 300)
      • Mounted a problem that was stopping Crystal Armor from being damaged after being hit 5 instances
      • Mounted varied points with Crystal Armor performance when it was damaged earlier than the period runs out
      • Mounted restoration inconsistencies between Essential Fighters when executing Rock Punch & Rock Punch Uppercrust
      • Mounted visible points when Tremor exits after performing a number of assaults
      • Kameo UI now reveals the present Variation when Shujinko morphs into Tremor, or when Sindel hypnotizes Tremor with Enhanced Queen’s Command



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