Friday, September 20, 2024
HomeGames NewsNickelodeon All-Star Brawl 2's Newest Replace Is Out Now, This is What's...

Nickelodeon All-Star Brawl 2’s Newest Replace Is Out Now, This is What’s Included


Nickelodeon All-Star Brawl 2 was solely launched just lately on the Swap, however it’s already acquired a stack of updates and the most recent one (Model 1.4) is now stay.

This one consists of some new options, normal adjustments and changes, marketing campaign fixes and a bunch of stability adjustments for some characters. This is the total rundown, courtesy of the official recreation web site:

Nickelodeon All-Star Brawl 2 – Replace 1.4 (twenty first December 2023)

NEW

  • Added workforce assault to rulesets.
  • Added Steal Inventory Mode in workforce battles
    • You possibly can steal your teammates’ shares whenever you run out of shares.
  • Added Inventory Pool in workforce battles
    • All teammates share a inventory pool, if any gamers die on the final inventory, the sport ends.

GENERAL

  • Aggressive gamers can’t kick gamers on aggressive lobbies anymore
  • Mounted timed mode ending at 1 as a substitute of 0.
  • Mounted a difficulty the place CPUs would get caught on the sting

CAMPAIGN

  • Repair the bug that some bosses had been dying at half well being
  • Added offscreen indicator to enviornment’s mobs.
  • Mounted bosses ending at part change when persevering with a run in progress from the principle menu.
  • Added energy up class icon to NPCs in marketing campaign.
  • Mounted new interplay indicator not working correctly at first.
  • Mounted Clockwork and Vlad Plasmius idle animation in hub.
  • Mounted CPUs beginning at incorrect issue when coaching with Splinter within the hub.

PATRICK

  • Mounted the problem the place slime canceling after command seize glued the character to patrick
  • Mounted Patrick’s rolls and spot dodge being actionable earlier than they need to
  • Mounted Cost Air Up Maintain having tremendous armor if executed with slime.
  • Impartial particular touchdown restoration elevated from 4 frames to 18.

SQUIDWARD

  • Mounted a difficulty that made Mild Air Again all the time ship in a reversed route.

REN & STIMPY

  • Now not recovers Particular Ahead Automobile when damage offstage
  • Mild Air Again touchdown lag elevated from 16 to 17
  • Adjusted knockback on Again Throw to forestall chain grabs

RAPHAEL

  • Can solely stall as soon as per airtime with Cost Air Up
  • Eliminated Cost Air Up head intangibility
  • Diminished the dimensions of hitboxes on particular Up
  • Barely raised the decrease hitboxes on Cost Ahead Launch

DONATELLO

  • Mild Impartial 1, Mild Impartial 2, Mild Combo and Mild Finisher block pushback diminished.
  • First energetic body hitbox positions adjusted on Mild Finisher.

APRIL

  • April’s down mild motion glitch was mounted.
  • Mounted Impartial Particular Slime Cancel glitch recovering the cost.
  • Mild Ahead Air
    • Auto cancel from body 7 to border 4
    • Physique Hitbox
      • Base Knockback decreased (11->9)
      • Angle modified (45->48)
    • Pen Hitbox
      • Base Knockback decreased (12->10)
      • Angle modified (25->35)
  • Cost Air Ahead SourSpot
    • BaseKnockback decreased: (12 → 10.8)
    • KnockbackGain elevated: (15 → 16)
    • Angle modified: (50° → 52°)
  • Cost Air Ahead
    • BaseKnockback decreased: (12.25 → 11.5)
    • KnockbackGain elevated: (17.75 → 18)
    • Angle modified: (36° → 42°)

DANNY PHANTOM

  • Mounted a difficulty with the damage containers on the particular Up Touchdown state
  • Mild down
    • Eliminated First Actionable Body on Hit
    • Added +7 Frames of restoration
  • Impartial Particular
    • Touchdown Lag from 12 to fifteen Frames
    • Punch Hitbox 45 -> 55 angle
  • Particular Up
    • Diminished the particular up hitbox in air dimension by a 50% p.c
    • Diminished 2 invulnerability frames
    • Diminished Ledge Seize Field dimension (More durable to snap)
    • Diminished touchdown hitbox dimension by 25 p.c.

AANG

  • Can now not Block instantly out of Air Ball (Particular Down), Blocking throughout this state transitions into Air Ball Dismount.
  • Can solely Air Ball as soon as per airtime, doesn’t recuperate on damage
  • Air Ball hitbox dimension diminished.
  • Hitstun Gravity elevated from 0.76 to 0.98.
  • Hitstun Fall Pace elevated from 0.95 to 0.98.
  • Up Particular dive now lasts till touchdown.

KORRA

  • Mild Impartial 3 on hit cancel delayed from body 30 to 32.
  • Cost Ahead vary was considerably diminished.
  • Slime Aspect Particular modified in a lot of methods.
    • Time earlier than assault cancel turns into obtainable was diminished from 23 frames to 19.
    • Leap cancel is feasible from body 21 ahead.
    • Time earlier than take of diminished by 2 frames.
  • Aerial Up Particular horizontal velocity modified in a lot of methods. It’s extra affected by the route of the management stick however maintains much less of the present momentum.
  • Floor collision level through the helpless fall state was lowered by 0.45 items, making it simpler to land sooner and stopping points the place Korra snaps to the sting whenever you attempt to land near the sting.

AZULA

  • Diminished base knockback and knockback achieve on Slime Particular Down projectile

NIGEL

  • Added a hitbox in up particular whereas falling down.

GARFIELD

  • Mounted a difficulty that utilized sugar rush state with out utilizing meter if it was interrupted by successful.

JIMMY

  • Particular Down Slime
    • Mounted an Concern the place you would not transfer Jimmy nor Goddard when performing a Slime Down Particular till Goddard was destroyed.
  • Cost Air Ahead
    • BaseKnockback elevated: (8.5 → 10)
    • KnockbackGain elevated: (10 → 24)
    • HitlagBaseOnHit decreased: (18 → 15)
    • HitlagBaseOnBlock decreased: (18 → 15)
  • Particular Impartial – Rocket
  • Toast Projectile
    • BaseKnockback decreased: (12 → 10)
    • KnockbackGain elevated: (12 → 19)
    • Angle modified: (65° → 60°)

GERALD

  • Mounted a difficulty the place he was unable to Particular Up after performing a Skateboard Particular Up.
  • Cost Air Ahead – Sweetspot
    • BaseKnockback decreased: (14.75 → 13.5)
    • KnockbackGain decreased: (22.2 → 20)
  • Cost Air Ahead
    • BaseKnockback decreased: (11.5 → 10.5)
    • KnockbackGain decreased: (18.8 → 17.8)
  • Seize Throw Down
    • BaseKnockback decreased: (16.5 → 16)
    • KnockbackGain elevated: (4 → 9.5)
  • Mild Finisher
    • BlockDamage decreased: (4 → 1)
  • Mild Impartial
    • HitStunMinimum decreased: (10 → 0.01)
    • BlockStun decreased: (10 → 9)

GRANDMA GERTIE

  • Mounted Impartial Particular Slime Cancel glitch recovering the cost.
  • Diminished distance traveled on aerial particular ahead
  • New assault information created for aerial particular ahead sweetspot with much less knockback and injury in comparison with floor model and launches at an angle of 40°
  • Mild Air Ahead – Clear
    • BaseKnockback decreased: (13 → 12)
    • KnockbackGain decreased: (18 → 17)
  • Particular Ahead – Base
    • BaseKnockback decreased: (15 → 8)
    • KnockbackGain decreased: (13 → 10)
    • BlockPush decreased: (1,2 → 0,8)
    • HitlagBaseOnHit decreased: (16 → 10)
    • HitlagBaseOnBlock decreased: (16 → 10)
    • Harm decreased: (14 → 8)
    • BlockDamage decreased: (12 → 6)
    • Angle modified: (38° → 40°)

ANGRY BEAVERS

DAGGET
  • Mild Air Again is now not reversible
NORBERT
  • Mild Air Again is now not reversible
  • Mounted Particular Up Slime Cancel Fly
  • Cost Up
    • Now it has a complete of 26 Restoration Frames
  • Cost Air Up
    • DI multiplier from 1 to 1.5
  • Mild Air Up
    • Restoration frames diminished from 33 to 26

ZIM

  • Particular Ahead
    • Gir Spawn cooldown if destroyed from 5 seconds to 7 seconds.

EL TIGRE

  • El Tigre doesn’t recuperate his stall on Cost Air Up after being hit anymore. Recovers it by grabbing the sting or touchdown.
  • Tweaked his Diamond Collision in an effort to stop him from clipping underneath some phases.
  • Eliminated all FAF (First actionable Frames) from his assaults
    • Truthful +4 Endlag frames
    • Dair +3 Endlag frames
    • Sprint Assault + 4 Endlag frames
    • Mild Up +3 Endlag Frames
    • Mild Down +4 Endlag Frames

EMBER

  • Mounted projectile decay on Particular Impartial

JENNY

  • Mild Air Again Sourspot is now reversible
  • Mounted a difficulty the place Ahead Particular Projectile would keep in place after it was mirrored
  • Mounted a difficulty the place Particular Up Slime wouldn’t reset her gasoline correctly
  • Mounted a difficulty the place when you landed throughout Mild Air Up Loop, the subsequent Mild Air Up you probably did would instantly set off the loop, skipping any startup.
  • Mounted a difficulty the place Mild Air Down Land didn’t have any hurtboxes
  • Mounted a difficulty the place Mild Air Down Land couldn’t edge cancel
  • Elevated Block Harm Values to match Harm Values on the next strikes:
    • Cost Down
    • Cost Up
    • Sprint Assault
    • Mild Air Again
    • Mild Air Ahead
    • Mild Air Impartial
    • Mild Air Up
    • Mild Down
    • Mild Impartial/Finisher
    • Mild Up
    • Particular Ahead (Hammer and Projectile)

MECHA PLANKTON

  • Mounted the problem the place slime cancelling after command seize glued the character to Mecha Plankton

ROCKO

  • Mounted a difficulty the place Spunky didn’t enter his Damage state when he was hit whereas turning or falling.
  • Spunky now has an extra 120 frames cooldown after he despawns.
  • After Spawning a JackHammer, Rocko now wants to attend no less than 400 frames to spawn the subsequent one, independently of if it was destroyed or not throughout its lifetime.
  • Cost Up Land whole frames elevated from 19 to 26



RELATED ARTICLES

LEAVE A REPLY

Please enter your comment!
Please enter your name here

Most Popular

Recent Comments